Description
Animate Anything is one of two core tools on Everything Universe, a platform formerly known as Anything World, alongside its 3D generation counterpart, Generate Anything. It uses machine learning to automatically rig and animate 3D models, turning a static model into an animated, game-ready asset without a person keyframing each movement by hand.
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The tool works through the Everything Universe web app, where users bring in a model and apply an animation and rigging set to it, or draw on the platform's own library of pre-rigged 3D models. For game developers, Everything Universe ships SDKs for Unity and Unreal Engine so animated assets can be pulled directly into a project, plus a Blender add-on and a published Unity Asset Store package. Assets built with the platform have also appeared as Roblox marketplace items. A separate AI Creator feature lets users control and animate 3D worlds inside Unity using voice or text commands rather than manual rigging steps, describing a scene or an action and having the platform place and move the models accordingly.
Everything Universe frames its licensing as a selling point, saying every 3D model in its library is licensed and credited to its original author, which matters for teams that need to clear rights on the assets they ship. The platform has worked with partners including Ubisoft (on the Rabbids franchise), Atlantic Records artists, and Ministry of Sound on interactive and augmented-reality projects, and it markets itself as a Unity Verified Solution Provider. Pricing is not published on the site; access starts with a free sign-up, and further plans are discussed through a product demo. Animate Anything is aimed at game developers, app creators, and virtual-world builders who need animated 3D assets without running a dedicated animation pipeline; general 3D model generation from scratch is handled by its sibling product, Generate Anything, rather than by Animate Anything itself.
- CategoryAI Animation Tools
- Pricing ModelFreemium
- DeploymentCloud
- PlatformsUnity
Animate Anything's Core Features
Automatic ML-based rigging for uploaded or library 3D models
Automatic animation, applying movement sets without manual keyframing
A library of pre-rigged, licensed 3D models to animate directly
Unity and Unreal Engine SDKs for pulling animated assets into a game project
A Blender add-on for importing rigged and animated models
Voice- and text-controlled world building through the AI Creator feature
Assets distributed through the Unity Asset Store and Roblox marketplace
Licensing and attribution tracked for every model in the library
How to use Animate Anything?
Sign up: Create a free Everything Universe account to access the dashboard
Pick or upload a model: Choose a model from the library or bring your own 3D asset
Apply rigging and animation: Run Animate Anything to auto-rig the model and apply a movement set
Bring it into your engine: Use the Unity or Unreal SDK, or the Blender add-on, to import the animated asset
Control it by voice or text: Use the AI Creator feature to direct animated models inside Unity
Book a demo: Talk to the team about use cases beyond the self-serve tools, such as game or brand partnerships
Animate Anything's Use Cases
- Game asset animation
- Metaverse world building
- Voice-controlled 3D scenes
- Brand and AR experiences







