Description
Uthana is an AI platform built on foundation models for human motion, letting users generate motion on any character from prompt to production. Its models are designed for games, animation, film, robotics, and simulations, delivering biomechanically valid, anatomically sound motion with millisecond latency and scalable deployment.
The platform supports several ways to create motion: turn text prompts into realistic, controllable human motion, upload 2D videos to generate 3D motion files, blend multiple motions with keyframe control, create perfect looping sequences, and control or record characters in real time using a mouse, keyboard, or gamepad. Generated motion is instantly applied to any character format, skeleton, or engine, and characters can be auto-rigged in under 30 seconds. Uthana provides over 100,000 studio-quality motion assets.
Uthana's proprietary IK retargeting works with any rig regardless of skeleton structure, and it integrates with engines and digital content creation tools, including Blender and Maya plugins, via a GraphQL API and SDKs. Enterprise offerings add data siloing, custom model training, dedicated GPUs, and priority support.
Pricing includes a free tier with unlimited motion generation and limited monthly download seconds, plus pay-as-you-go per-generation pricing for text-to-motion, video-to-motion, retargeting, auto-rigging, and character generation.
Uthana's Core Features
Foundation models for human motion generation
Text-to-motion for controllable human movement
Video-to-motion that turns 2D video into 3D motion files
Motion blending and looping with keyframe control
Real-time character control via mouse, keyboard, or gamepad
Auto-rigging in under 30 seconds
IK retargeting for any rig, skeleton, or engine
GraphQL API, SDKs, and Blender and Maya plugins
How to use Uthana?
Choose an input: Start from a text prompt, a 2D video, poses, or constraints.
Generate motion: Create realistic, controllable human motion with the models.
Refine: Blend multiple motions, add keyframes, or create looping sequences.
Apply to a character: Retarget the motion to any rig, skeleton, or engine, auto-rigging if needed.
Integrate or export: Use the API, SDKs, or Blender and Maya plugins in your pipeline.
Uthana's Use Cases
- Game character animation
- Animation production
- Video-to-3D motion
- Real-time character control
- Studio motion pipelines






